Nixuntris

I am a low-level engine development enthusiast. Exploring rendering and physics simulations. My special interest are voxels.
Current Projects

Voxel Rasterizer

A software rendering engine utilizing points map for incredibly fast rasterization.

Voxel Raytracer

A software rendering engine that ray traces voxels.

REV

A physics engine combining both CA and rigid bodies. Along with other simulated parts.

Future Projects

Distributed Computing Algorithms

Implementation of basic algorithms from scratch using distributed computing.

Voxel Ecosystem

Simulating different ecosystems using my voxel engine to test procedural creatures and diffferent animal AIs.

Training Neural Networks

Ranging from LLMs to small neural networks trained on basic games like tetris, dino, snake etc...

Archive

Voxel Ray Tracer

Legacy ray marching implementation, superseded by the current path tracer architecture.